Quang Liêm - Giri: mong chờ 1 chiến thắng - trực tiếp 6h chiều nay

Chủ đề trong 'Giao Lưu' bởi traveltour0, 31/07/2011.

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Chủ đề này đã có 12069 lượt đọc và 477 bài trả lời
  1. traveltour0

    traveltour0 Thành viên rất tích cực

    Tham gia ngày:
    08/07/2008
    Đã được thích:
    0
    18h mới bắt đầu.
  2. traveltour0

    traveltour0 Thành viên rất tích cực

    Tham gia ngày:
    08/07/2008
    Đã được thích:
    0
    Sau trận hoà ngày hôm qua với đối thủ có hệ số ELO cao hơn (Ponomariov), QL đã được cộng thêm 2,6 điểm ELO. Còn Ponomariov sau khi hoà với Quang Liêm đã bị trừ 4.1 điểm ELO
  3. LuckyLuckeVNT

    LuckyLuckeVNT Thành viên gắn bó với f319.com

    Tham gia ngày:
    28/04/2010
    Đã được thích:
    839
    Bác có thể nói rõ hơn cách tính điểm ELO ko? Tại sao Kramnik có ELO 2811 năm 2002 bây giờ còn 27xx???:-??
  4. traveltour0

    traveltour0 Thành viên rất tích cực

    Tham gia ngày:
    08/07/2008
    Đã được thích:
    0
    Đây là cách tính điểm ELO
    http://en.wikipedia.org/wiki/ELO_rating
  5. traveltour0

    traveltour0 Thành viên rất tích cực

    Tham gia ngày:
    08/07/2008
    Đã được thích:
    0
    Mathematical details

    [​IMG] [​IMG]
    Professor Arpad Elo, inventor of the system


    Performance can't be measured absolutely; it can only be inferred from wins, losses, and draws against other players. A player's rating depends on the ratings of his or her opponents, and the results scored against them. The relative difference in rating between two players determines an estimate for the expected score between them. Both the average and the spread of ratings can be arbitrarily chosen. Elo suggested scaling ratings so that a difference of 200 rating points in chess would mean that the stronger player has an expected score (which basically is an expected average score) of approximately 0.75, and the USCF initially aimed for an average club player to have a rating of 1500.
    A player's expected score is his probability of winning plus half his probability of drawing. Thus an expected score of 0.75 could represent a 75% chance of winning, 25% chance of losing, and 0% chance of drawing. On the other extreme it could represent a 50% chance of winning, 0% chance of losing, and 50% chance of drawing. The probability of drawing, as opposed to having a decisive result, is not specified in the Elo system. Instead a draw is considered half a win and half a loss.
    If Player A has true strength RA and Player B has true strength RB, the exact formula (using the logistic curve) for the expected score of Player A is
    [​IMG] Similarly the expected score for Player B is
    [​IMG] This could also be expressed by
    [​IMG] and
    [​IMG] where [​IMG] and [​IMG]. Note that in the latter case, the same denominator applies to both expressions. This means that by studying only the numerators, we find out that the expected score for player A is QA / QB times greater than the expected score for player B. It then follows that for each 400 rating points of advantage over the opponent, the chance of winning is magnified ten times in comparison to the opponent's chance of winning.
    Also note that EA + EB = 1. In practice, since the true strength of each player is unknown, the expected scores are calculated using the player's current ratings.
    When a player's actual tournament scores exceed his expected scores, the Elo system takes this as evidence that player's rating is too low, and needs to be adjusted upward. Similarly when a player's actual tournament scores fall short of his expected scores, that player's rating is adjusted downward. Elo's original suggestion, which is still widely used, was a simple linear adjustment proportional to the amount by which a player overperformed or underperformed his expected score. The maximum possible adjustment per game (sometimes called the K-value) was set at K = 16 for masters and K = 32 for weaker players.
    Supposing Player A was expected to score EA points but actually scored SA points. The formula for updating his rating is
    [​IMG] This update can be performed after each game or each tournament, or after any suitable rating period. An example may help clarify. Suppose Player A has a rating of 1613, and plays in a five-round tournament. He loses to a player rated 1609, draws with a player rated 1477, defeats a player rated 1388, defeats a player rated 1586, and loses to a player rated 1720. His actual score is (0 + 0.5 + 1 + 1 + 0) = 2.5. His expected score, calculated according to the formula above, was (0.506 + 0.686 + 0.785 + 0.539 + 0.351) = 2.867. Therefore his new rating is (1613 + 32· (2.5 − 2.867)) = 1601, assuming that a K factor of 32 is used.
    Note that while two wins, two losses, and one draw may seem like a par score, it is worse than expected for Player A because his opponents were lower rated on average. Therefore he is slightly penalized. If he had scored two wins, one loss, and two draws, for a total score of three points, that would have been slightly better than expected, and his new rating would have been (1613 + 32· (3 − 2.867)) = 1617.
    This updating procedure is at the core of the ratings used by FIDE, USCF, Yahoo! Games, the ICC, and FICS. However, each organization has taken a different route to deal with the uncertainty inherent in the ratings, particularly the ratings of newcomers, and to deal with the problem of ratings inflation/deflation. New players are assigned provisional ratings, which are adjusted more drastically than established ratings.
    The principles used in these rating systems can be used for rating other competitions—for instance, international football matches.
    Elo ratings have also been applied to games without the possibility of draws, and to games in which the result can also have a quantity (small/big margin) in addition to the quality (win/loss).
  6. NamNV

    NamNV Thành viên này đang bị tạm khóa Đang bị khóa Not Official

    Tham gia ngày:
    13/07/2010
    Đã được thích:
    655
    Có cách nào để xem lại trận đánh trước của Liêm không bác???
  7. phuonglinh02

    phuonglinh02 Thành viên gắn bó với f319.com

    Tham gia ngày:
    02/12/2010
    Đã được thích:
    1.955
    [/QUOTE]
    Mathematical details

    [​IMG][​IMG]
    Professor Arpad Elo, inventor of the system


    Performance can't be measured absolutely; it can only be inferred from wins, losses, and draws against other players. A player's rating depends on the ratings of his or her opponents, and the results scored against them. The relative difference in rating between two players determines an estimate for the expected score between them. Both the average and the spread of ratings can be arbitrarily chosen. Elo suggested scaling ratings so that a difference of 200 rating points in chess would mean that the stronger player has an expected score (which basically is an expected average score) of approximately 0.75, and the USCF initially aimed for an average club player to have a rating of 1500.
    A player's expected score is his probability of winning plus half his probability of drawing. Thus an expected score of 0.75 could represent a 75% chance of winning, 25% chance of losing, and 0% chance of drawing. On the other extreme it could represent a 50% chance of winning, 0% chance of losing, and 50% chance of drawing. The probability of drawing, as opposed to having a decisive result, is not specified in the Elo system. Instead a draw is considered half a win and half a loss.
    If Player A has true strength RA and Player B has true strength RB, the exact formula (using the logistic curve) for the expected score of Player A is


    [​IMG]Similarly the expected score for Player B is


    [​IMG]This could also be expressed by


    [​IMG]and


    [​IMG]where [​IMG] and [​IMG]. Note that in the latter case, the same denominator applies to both expressions. This means that by studying only the numerators, we find out that the expected score for player A is QA / QB times greater than the expected score for player B. It then follows that for each 400 rating points of advantage over the opponent, the chance of winning is magnified ten times in comparison to the opponent's chance of winning.
    Also note that EA + EB = 1. In practice, since the true strength of each player is unknown, the expected scores are calculated using the player's current ratings.
    When a player's actual tournament scores exceed his expected scores, the Elo system takes this as evidence that player's rating is too low, and needs to be adjusted upward. Similarly when a player's actual tournament scores fall short of his expected scores, that player's rating is adjusted downward. Elo's original suggestion, which is still widely used, was a simple linear adjustment proportional to the amount by which a player overperformed or underperformed his expected score. The maximum possible adjustment per game (sometimes called the K-value) was set at K = 16 for masters and K = 32 for weaker players.
    Supposing Player A was expected to score EA points but actually scored SA points. The formula for updating his rating is


    [​IMG]This update can be performed after each game or each tournament, or after any suitable rating period. An example may help clarify. Suppose Player A has a rating of 1613, and plays in a five-round tournament. He loses to a player rated 1609, draws with a player rated 1477, defeats a player rated 1388, defeats a player rated 1586, and loses to a player rated 1720. His actual score is (0 + 0.5 + 1 + 1 + 0) = 2.5. His expected score, calculated according to the formula above, was (0.506 + 0.686 + 0.785 + 0.539 + 0.351) = 2.867. Therefore his new rating is (1613 + 32· (2.5 − 2.867)) = 1601, assuming that a K factor of 32 is used.
    Note that while two wins, two losses, and one draw may seem like a par score, it is worse than expected for Player A because his opponents were lower rated on average. Therefore he is slightly penalized. If he had scored two wins, one loss, and two draws, for a total score of three points, that would have been slightly better than expected, and his new rating would have been (1613 + 32· (3 − 2.867)) = 1617.
    This updating procedure is at the core of the ratings used by FIDE, USCF, Yahoo! Games, the ICC, and FICS. However, each organization has taken a different route to deal with the uncertainty inherent in the ratings, particularly the ratings of newcomers, and to deal with the problem of ratings inflation/deflation. New players are assigned provisional ratings, which are adjusted more drastically than established ratings.
    The principles used in these rating systems can be used for rating other competitions—for instance, international football matches.
    Elo ratings have also been applied to games without the possibility of draws, and to games in which the result can also have a quantity (small/big margin) in addition to the quality (win/loss).[/QUOTE]

    Các bác tiếng anh tiếng em dịch ra cho nông dân còn biết chứ không toàn xem tranh ảnh chán lắm
  8. LuckyLuckeVNT

    LuckyLuckeVNT Thành viên gắn bó với f319.com

    Tham gia ngày:
    28/04/2010
    Đã được thích:
    839
    Thanks bác nhưng đọc khó hiểu quá...[:D]
  9. traveltour0

    traveltour0 Thành viên rất tích cực

    Tham gia ngày:
    08/07/2008
    Đã được thích:
    0
    Liêm quân đen, đây là biên bản ghi lại cuộc đấu:
    1. Nf3 c5 2. e4 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be2 e6 7. O-O Be7 8. f4 O-O 9. a4 Qc7 10. Kh1 Nc6 11. Be3 Re8 12. Bf3 Na5 13. Bf2 Nd7 14. Bg3 Bf6 15. Re1 Rb8 16. Qd3 Nc5 17. Qd1 Nd7 18. Qd3 Nc6 19. Nb3 b6 20. Rad1 Be7 21. Qc4 Nc5 22. f5 Ne5 23. Bxe5 dxe5 24. fxe6 Nxe6 25. Be2 Qb7 26. Nd5 Bg5 27. a5 b5 28. Qc3 Nf4 29. Nc5 Qc6 30. Bf3 b4 31. Nxb4 Qb5 32. Nbd3 Nxd3 33. Nxd3 Be6 34. Nc5 Qxb2 35. Qxb2 Rxb2 36. Nxe6 Rxe6 37. Rb1 Rxb1 38. Rxb1 g6 39. Be2 Bd2 40. Rb6 Bxa5 41. Rxe6 fxe6 42. Bxa6 Bc3 43. g3 Kf7 44. Kg2 g5 45. Kf3 h5 46. g4 h4 47. Ke2 Ke7 48. Kd3 Bd4 49. h3 ½-½
  10. TonNuThiNo

    TonNuThiNo Thành viên này đang bị tạm khóa Đang bị khóa

    Tham gia ngày:
    20/07/2008
    Đã được thích:
    0
    Quang Liêm ơi,có biết không
    Tự hào dân tộc còn trông chú mày
    Việt Nam rồng lộn lăn quay
    Bét trên bét dưới bét ngày bét đêm
    Ván này chú cố gắng thêm ...

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